DELVER’S DEEP

DELVER’S DEEP

    • Class Reference
    • Credits
    • Making a Character
    • Rules Reference
  • 5.0 Equipment

    July 28, 2025
    Uncategorized

    5.1 Melee Weapons Weapons deal physical damage and can be used as part of the attack action. Every weapon has three primary stats: Attack DC, Damage, and range. Weapons are grouped into three general categories – Light, Medium, and Heavy. Light WeaponsLight weapons are easy to wield and conceal. They are the easiest to hit…

  • 4.0 Combat

    May 18, 2025
    Basics

    4.1 Basic Rules of Combat Combat Order Combat order in Delver’s Deep progresses in rounds where every creature takes turns in a fixed order. At the beginning of combat, each combatant makes a Reflex check. The combat order proceeds in order of highest result to lowest result. In the case of a tie, the combatant…

  • 3.0 Basic Rules

    March 14, 2025
    Basics

    Dice Delver’s Deep is played with six sided dice (d6’s). When rolling a d6 to determine the result of an attack or action, an unmodified 1 is always a failure and an unmodified 6 is always a success. Stat Checks Most events require a character to make a stat check using a d6 against a…

  • 2.0 Premise and Structure

    January 11, 2025
    Overview

    A core theme of Delver’s Deep is the setting, which is assumed to be a world where the night is full of terrors and the land is full of ruins. Monsters and brigands alike await in the darkness and those few brave (or foolish) enough to take up the sword against them are rewarded in…

  • 1.0 Beginnings

    January 7, 2025
    Overview

    Welcome to Delver’s Deep, a project that aims to develop a combat-focused, rogue-like, tabletop roleplaying game. I have been a Dungeon Master (DM) for Dungeons & Dragons for 15 years, from the time of writing, spanning through 3.5e, 4e, 5e, and now 5.5e. As a personal organizational tool and to enhance clarity for the reader,…

DELVER’S DEEP

DELVER’S DEEP

Delver’s Deep © 2025 is licensed under CC BY-NC-SA 4.0