DELVER’S DEEP

DELVER’S DEEP

    • Class Reference
    • Credits
    • Making a Character
    • Rules Reference
  • 5.0 Equipment

    July 28, 2025
    Uncategorized

    5.1 Melee Weapons Weapons deal physical damage and can be used as part of the attack action. Every weapon has three primary stats: Attack DC, damage profile, and range. Weapons are grouped into three general categories – Light, Medium, and Heavy. Light WeaponsLight weapons are easy to wield and conceal. They are the easiest to…

  • 4.0 Combat

    May 18, 2025
    Basics

    4.1 Basic Rules of Combat Combat Order Combat order in Delver’s Deep progresses in rounds where the gamemaster (GM) and the players take alternating turns until every player character (PC) and creature has acted. By default the players act first and follow a fixed combat order determined by a reflex roll at the start of…

  • 3.0 Basic Rules

    March 14, 2025
    Basics

    Dice Delver’s Deep is played with six sided dice (d6’s). When rolling a d6 to determine the result of an attack or action, a 1 is always a failure and a 6 is always a success. Stat Checks Some events require a character to make a stat check using a d6 against a set value…

  • 2.0 Premise and Structure

    January 11, 2025
    Overview

    A core theme of Delver’s Deep is the setting, which is assumed to be a world where the night is full of terrors and the land is full of ruins. Monsters and brigands alike await in the darkness and those few brave (or foolish) enough to take up the sword against them are rewarded in…

  • 1.0 Beginnings

    January 7, 2025
    Overview

    Welcome to Delver’s Deep, a project to create a combat-oriented, rogue-like, tabletop roleplaying game. I am coming from a background as a forever DM for Dungeons & Dragons. I have played and DM’d for 15 years (at the time of writing) through 3.5e, 4e, 5e and now 5.5e. As an organizational tool for myself and…

DELVER’S DEEP

DELVER’S DEEP

Delver’s Deep © 2025 is licensed under CC BY-NC-SA 4.0